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Hardware

Both halves from above, labeled: towers, finger clusters, trackball, thumb cluster, palm rest, carrier and baseplate.

The finger end of a right half's case, from below. The U (USB) port and the S (split) port are side by side in the end wall, and the RESET button hole is in the bottom.The finger end of a right half's case, from below. The U (USB) port and the S (split) port are side by side in the end wall, and the RESET button hole is in the bottom.The finger end of a right half's case, from below. The U (USB) port and the S (split) port are side by side in the end wall, and the RESET button hole is in the bottom.The finger end of a right half's case, from below. The U (USB) port and the S (split) port are side by side in the end wall, and the RESET button hole is in the bottom.
Right half shown; the left half is its mirror image.

Each half has its own RP2040 microcontroller and its own firmware. You flash each half with the file for its side (left or right). Copying a firmware file does not change which side a half is.

  • U port: the USB port, to your computer.
  • S port (or ↔): the split port, for the split cable to the other half. You can connect and disconnect the split cable while the board is plugged in.
  • RESET button: on the bottom of each half. A double press starts bootloader mode (see Flashing firmware).
A finger cluster with its keys labeled: North at the back, East, South, West, and the Center key in the middle, plus the cluster body.A finger cluster with its keys labeled: North at the back, East, South, West, and the Center key in the middle, plus the cluster body.A finger cluster with its keys labeled: North at the back, East, South, West, and the Center key in the middle, plus the cluster body.A finger cluster with its keys labeled: North at the back, East, South, West, and the Center key in the middle, plus the cluster body.

Each finger has a 5-key cluster: North, South, East, West, and a Center key pressed down. This is the standard cluster.

A right thumb cluster seen almost level from its outer side, keys labeled: the Nail and Knuckle keys in front, the Pad key behind, whose sloped top runs on into the Knuckle top as one line rising toward the Up key, the Up key, the Down key between them, the layer LED, and the cluster body.A right thumb cluster seen almost level from its outer side, keys labeled: the Nail and Knuckle keys in front, the Pad key behind, whose sloped top runs on into the Knuckle top as one line rising toward the Up key, the Up key, the Down key between them, the layer LED, and the cluster body.A right thumb cluster seen almost level from its outer side, keys labeled: the Nail and Knuckle keys in front, the Pad key behind, whose sloped top runs on into the Knuckle top as one line rising toward the Up key, the Up key, the Down key between them, the layer LED, and the cluster body.A right thumb cluster seen almost level from its outer side, keys labeled: the Nail and Knuckle keys in front, the Pad key behind, whose sloped top runs on into the Knuckle top as one line rising toward the Up key, the Up key, the Down key between them, the layer LED, and the cluster body.

Each thumb has six keys: Pad, Knuckle, Nail, Up, Down and Double Down. Double Down is a switch under the Down key: press Down all the way through.

That gives 52 keys in total, each a few millimeters from your fingers.

For more reach, choose the 6-key finger cluster, which adds a second South key under each finger that has one. Put it on any or all fingers for 56 to 60 keys. Every Svalboard firmware supports it. In Keybard, choose the clusters your board has in Settings → Fragments (see Fragments).

A 6-key finger cluster body with its key slots labeled: North, East, West, Center, South, and the Second South (2S) slot, ringed, behind South.A 6-key finger cluster body with its key slots labeled: North, East, West, Center, South, and the Second South (2S) slot, ringed, behind South.A 6-key finger cluster body with its key slots labeled: North, East, West, Center, South, and the Second South (2S) slot, ringed, behind South.A 6-key finger cluster body with its key slots labeled: North, East, West, Center, South, and the Second South (2S) slot, ringed, behind South.
The 6-key cluster adds a Second South key behind South.

Each half has two M5 inserts at the inner edge and a ¼”-20 insert at the center.

The bottom of the right back case. Two M5 inserts (orange) sit near the inner edge and a 1/4-20 insert (blue) in the middle.The bottom of the right back case. Two M5 inserts (orange) sit near the inner edge and a 1/4-20 insert (blue) in the middle.The bottom of the right back case. Two M5 inserts (orange) sit near the inner edge and a 1/4-20 insert (blue) in the middle.The bottom of the right back case. Two M5 inserts (orange) sit near the inner edge and a 1/4-20 insert (blue) in the middle.
Back case, bottom: two M5 inserts for screw-in legs and one 1/4-20 insert in the middle.
  • M5: screw in machine screws of any length as tenting legs. Pad the screw heads so they don’t scratch your desk.
  • ¼”-20: the standard camera thread. Users attach super clamps, arms, quick-release plates and similar mounts.

Factory builds are printed in tough ABS and handle everyday heat well; like any electronics, don’t leave them in a hot car. Self-printed PLA parts are another matter: they can soften in a hot car, near a heater or in strong sun. ABS dissolves in acetone, so keep acetone away from the board.

  • Keys: all keys except the finger Center keys lift out. Wash them in cold or room-temperature water with mild soap. Don’t use an ultrasonic cleaner; it heats the water and can warp the keys. Handle the flag on each key carefully.

  • Center keys: tipping Center keys curl under the cluster to a magnet at the north end. Rotate the key upward to pull its arm off the magnet and out through the cluster.*

    A finger cluster with its tipping Center key (orange) turned partway up and out, with a curved arrow showing the direction to rotate it.A finger cluster with its tipping Center key (orange) turned partway up and out, with a curved arrow showing the direction to rotate it.A finger cluster with its tipping Center key (orange) turned partway up and out, with a curved arrow showing the direction to rotate it.A finger cluster with its tipping Center key (orange) turned partway up and out, with a curved arrow showing the direction to rotate it.
  • Dust: blow it out with a powered air duster.

  • Spills: unplug the board first. Wipe the plastic with a barely damp cloth, keeping water away from the electronics, and let everything dry completely before you plug it back in. Then check that every key still works in Matrix Tester.

  1. Turn the half upside down. Don’t rest it on the thumb keys.
  2. Remove the seven M3 screws in the bottom plate with the included T10 driver.*
  3. Lift off the bottom. You can leave the screws in their holes.
A half turned upside down and pulled apart: the back cover lifted off the base plate, with seven M3 x 6 mm screws (orange) lined up over its screw holes.A half turned upside down and pulled apart: the back cover lifted off the base plate, with seven M3 x 6 mm screws (orange) lined up over its screw holes.A half turned upside down and pulled apart: the back cover lifted off the base plate, with seven M3 x 6 mm screws (orange) lined up over its screw holes.A half turned upside down and pulled apart: the back cover lifted off the base plate, with seven M3 x 6 mm screws (orange) lined up over its screw holes.

Fit matters more than any setting. The tower base screws and cluster height screws are M3 x 6 mm pan head screws with a T10 drive: use the included T10 driver. The fit video playlist shows each adjustment.

What moves:

  • Clusters move up and down on their towers, and roll left and right.
  • Towers move forward and back, yaw, and slide side to side in the baseplate track.
  • Palm rests move forward and back, side to side, and yaw.

Some users bend or reverse the steel towers so each cluster sits directly over its tower base.

Keys should sit as close around your fingers as possible without accidental presses. Print the sizer sheet and measure each fingertip, on both hands.

Four finger clusters cut through the middle, one for each side key size, with a dimension line between the East and West keys: Thick (+1) about 16 mm, Semi (+0.5) about 17 mm, Thin (0) about 18 mm, Backset (−1) about 20 mm.Four finger clusters cut through the middle, one for each side key size, with a dimension line between the East and West keys: Thick (+1) about 16 mm, Semi (+0.5) about 17 mm, Thin (0) about 18 mm, Backset (−1) about 20 mm.Four finger clusters cut through the middle, one for each side key size, with a dimension line between the East and West keys: Thick (+1) about 16 mm, Semi (+0.5) about 17 mm, Thin (0) about 18 mm, Backset (−1) about 20 mm.Four finger clusters cut through the middle, one for each side key size, with a dimension line between the East and West keys: Thick (+1) about 16 mm, Semi (+0.5) about 17 mm, Thin (0) about 18 mm, Backset (−1) about 20 mm.
Approximate space between opposite side keys for each key size. The exact gap depends on where you measure it.

Key names give three numbers: height, thickness, offset.

  • Height: nominal key height in mm.
  • Thickness: where the key face sits relative to the front of the key base. +1 is “Thick”, +0.5 “Semi”, 0 “Thin”, −1 “Backset”, −2 “double Backset”. Thicker keys suit narrower fingertips.
  • Offset: magnet offset. A larger offset means a lighter press.
Example Meaning
6 1 0.7 6 mm tall, Thick, 0.7 mm offset (default, about 20 g)
11 0 0.8 11 mm tall, flush, 0.8 mm offset (about 17 g)
8 −2 1.0 8 mm tall, set back 2 mm, 1.0 mm offset (about 12 g)

Standard clusters have about 18 mm between key bases. Slim clusters have about 16 mm and need a different circuit board. Your fit is roughly the spacing minus both keys’ thickness:

Keys Cluster Approximate fit
Two +1 18 mm 16 mm
Two +1 16 mm 14 mm
Two −1 18 mm 20 mm
Two −1 16 mm 18 mm

For reference, one user’s measurements and the fits he uses:

L Pinky L Ring L Middle L Index R Index R Middle R Ring R Pinky
Measured 14 17 16 15 16 16 17 14
Used 16 18 17 17 17 17 18 16

Include your measurements with your order.

The default trackball is 44 mm. A 52 mm ball is available for large hands, about 200 mm or more from wrist to middle fingertip. The 44 mm ball gives a more flexible fit even for large hands.

Size Length (wrist to middle fingertip) Width at knuckles
X-Small under 170 mm
Small 170–180 mm under 75 mm
Medium 180–190 mm 75–85 mm
Large 190–195 mm over 85 mm
X-Large over 195 mm

A hand measured from the wrist crease: 180 mm to the middle fingertip and 76 mm across the palm at the knuckles, with the differences between finger lengths marked.

Set the palm rests first. You need a steady hand position before you can fit the clusters.

  • Loosen both carrier screws until the carrier moves easily. Tighten until it holds, test, then tighten a little more. Don’t overtighten; it can damage the carrier and base plate.

  • With a relaxed hand, your fingers rest on the Center keys. Your base knuckles usually sit just in front of the palm rest’s front edge.

  • Hemispherical palm rests (default on orders after 2026-09-01): loosen the large center screw slightly with the 3 mm hex key to turn the rest (yaw) and tilt it (pitch and roll), then tighten it firmly. Keep the carriers square to the base plate and set the angle with the rest itself. They ship on 9 mm carriers; other heights are in the parts repository.

    A right hemispherical palm rest on its carrier, seen from the front and above. The center screw (orange) sits in the top washer in the middle of the rest, with the window toward the finger clusters. The carrier shows under the rest.A right hemispherical palm rest on its carrier, seen from the front and above. The center screw (orange) sits in the top washer in the middle of the rest, with the window toward the finger clusters. The carrier shows under the rest.A right hemispherical palm rest on its carrier, seen from the front and above. The center screw (orange) sits in the top washer in the middle of the rest, with the window toward the finger clusters. The carrier shows under the rest.A right hemispherical palm rest on its carrier, seen from the front and above. The center screw (orange) sits in the top washer in the middle of the rest, with the window toward the finger clusters. The carrier shows under the rest.
    The center screw takes the 3 mm hex key.
  • Tripod palm rests: newer ones have 5 mm shims installed. Remove them to lower the rest 5 mm, or use any shim up to about 6 mm.

    Exploded view of a tripod palm rest: the rest at the top, a 5 mm shim (orange) under each of its three legs, the sled with its three leg sockets, and an M2 x 4 mm screw (blue) beside each socket.Exploded view of a tripod palm rest: the rest at the top, a 5 mm shim (orange) under each of its three legs, the sled with its three leg sockets, and an M2 x 4 mm screw (blue) beside each socket.Exploded view of a tripod palm rest: the rest at the top, a 5 mm shim (orange) under each of its three legs, the sled with its three leg sockets, and an M2 x 4 mm screw (blue) beside each socket.Exploded view of a tripod palm rest: the rest at the top, a 5 mm shim (orange) under each of its three legs, the sled with its three leg sockets, and an M2 x 4 mm screw (blue) beside each socket.
    With the 5 mm shims in, the legs sit 5 mm higher and the M2 screws go in the upper holes.
  • PLA palm rests can be reshaped in hot water. Keep the rest attached to its carrier while you do it. Thermoforming demo. Palm rests are a consumable part; contact support@svalboard.com for replacements.

A built half seen from the side: each finger cluster sits on its black stainless tower, set to its own height and roll, with the tower base screws in the base plate slots.

  • X/Y and yaw: loosen the base screw just enough to move the tower with gentle pressure: north–south (Y), east–west (X), and turned (yaw). Fingers should rest on the Center keys; many people like a slight bias toward South. If a cluster won’t reach, move the palm rest back.

    An index tower (orange) and finger cluster on a corner of the base plate. A line points to the tower base screw; arrows show the cluster moving along the tower foot (Y), along the plate slot (X), and turning (Yaw).An index tower (orange) and finger cluster on a corner of the base plate. A line points to the tower base screw; arrows show the cluster moving along the tower foot (Y), along the plate slot (X), and turning (Yaw).An index tower (orange) and finger cluster on a corner of the base plate. A line points to the tower base screw; arrows show the cluster moving along the tower foot (Y), along the plate slot (X), and turning (Yaw).An index tower (orange) and finger cluster on a corner of the base plate. A line points to the tower base screw; arrows show the cluster moving along the tower foot (Y), along the plate slot (X), and turning (Yaw).
  • Z and roll: loosen the cluster height screw slightly and slide the cluster up or down (Z), or turn it on its tower (roll). Each finger should rest with the same light pressure, without reaching or pulling back. Roll the cluster so you reach East and West easily. If you must favor one, favor the inward key (East on the left hand, West on the right).

    A finger cluster on its tower, seen from behind the tower. A line points to the cluster height screw; arrows show the cluster sliding up and down the tower (Z) and turning on the screw (Roll).A finger cluster on its tower, seen from behind the tower. A line points to the cluster height screw; arrows show the cluster sliding up and down the tower (Z) and turning on the screw (Roll).A finger cluster on its tower, seen from behind the tower. A line points to the cluster height screw; arrows show the cluster sliding up and down the tower (Z) and turning on the screw (Roll).A finger cluster on its tower, seen from behind the tower. A line points to the cluster height screw; arrows show the cluster sliding up and down the tower (Z) and turning on the screw (Roll).
  • Keep splay small: put clusters as close together as you can without neighboring East and West keys touching.

  • At very low heights, check that the cluster doesn’t hit the baseplate, especially on the pinky.

  • Tighten gently. Overtightening can damage the cluster or base plate.

Thumb clusters adjust the same ways as finger clusters. Thumb fit is personal. Aim for Knuckle keys that are easy to press on purpose and hard to bump by accident. If your thumb rest triggers the Down key, lower the cluster.

A layer is another set of meanings for the same keys, like Shift turns lowercase into capitals. You hold a key to use a layer for a moment, or tap a key to switch to it.

Your Svalboard ships with Sval-QWERTY, a layout modeled on Datahand QWERTY. These pictures are straight from Keybard.

Base layer: letters, with Shift, Enter, Tab, Ctrl and Caps Lock under the left thumb, and Space, Backspace and Alt under the right.

The base layer of the default layout in Keybard: letters on the finger clusters, modifiers and editing keys on the thumbs.

NavNAS layer: hold Right Thumb Down or Left Thumb Pad for numbers, symbols, arrows and page navigation.

The NavNAS layer in Keybard: numbers on the Center keys, symbols on the North keys, arrows on the right South keys, and Home, End, Page Up and Page Down on the left South keys.

Function layer: hold Right Thumb Double Down (press Down all the way through) for F1–F24.

The function layer in Keybard, with F1 to F24.

Board settings layer: hold Right Ring East for pointer speed and Output Status.

The board settings layer in Keybard: left and right pointer DPI up and down on the left middle and ring clusters, and Output Status on the left index center key.

Mouse layer: turns on by itself when you move a pointing device. See Pointing modules.

The thumb Up keys ship blank, ready for whatever you want there.

A layout is how the letters and other keys are arranged on each layer. Start with the layout you already know: QWERTY, Colemak, Dvorak or another. Svalboard uses the same finger for the same letter with few exceptions, so your existing habits carry over. Finger travel drops a lot with any layout.

Keybard’s Layouts panel has ready-made letter layers (Dvorak, Colemak, the Hands Down variants HD Promethium and HD Neu, and Graphite) and number layers, including the default NavNAS. See Start from a layout Svalboard provides.

You will use your thumbs for modifiers, Space, Enter, Backspace, Shift and Tab, instead of your pinkies. You will also switch between the letter and NavNAS layers often. It gets fast with practice.

You’ll adapt faster if you already use thumb keys, a split keyboard or layers.

  • Many people type 30–40 wpm within a few days.
  • Coming from a flat QWERTY keyboard, expect full-time use at 40–50 wpm after 4–6 weeks of practice.
  • Practice 15–20 minutes at a time, two or three times a day. Increase it as you get comfortable. An hour a day early on usually slows you down; sleep is part of how muscle memory forms.
  • Use a typing site with statistics, such as Monkeytype. Tag your sessions “svalboard” to help us study learning curves.
  • You can still use other keyboards. Many users switch every day.

Learning aids:

Each half can have one pointing module:

  • Trackball
  • TrackPoint
  • Touchpad

Each half needs the file for its module (see Firmware files). Flashing the wrong file does no harm; the pointer just won’t work until you flash the right one.

One half connects to your computer by USB, and the other connects to it through the split cable. Pointing is smoothest on the USB half, so plug in the half with your main pointing device. A TrackPoint always goes on the USB half.

Moving a pointer turns on the mouse layer, and the thumb layer lights glow magenta while it’s on. The mouse layer puts the mouse buttons under your left hand. In the firmware’s default layout, the left pinky South key is Sniper: hold it for slower, finer pointer movement. (The QWERTY Example below leaves that key blank.)

Keybard with the mouse layer (layer 15) selected, the whole window. Left click is on the left index center key, middle click on the left middle center, right click on the left ring center, and left and right click on the two outer keys of the left thumb's top row. The left pinky South key is blank. Every other key shows a small triangle.Keybard with the mouse layer (layer 15) selected, the whole window. Left click is on the left index center key, middle click on the left middle center, right click on the left ring center, and left and right click on the two outer keys of the left thumb's top row. The left pinky South key is blank. Every other key shows a small triangle.
The mouse layer in Keybard, from its QWERTY Example layout. The mouse buttons show a mouse icon and the button number.

Every key marked with a small triangle (▽) is transparent: it isn’t on the mouse layer. Pressing one turns the mouse layer off and types that key’s normal character, so you can go straight back to typing. A key with no mark is blank: it does nothing on this layer. The mouse layer also turns off on its own once the pointer has been still for the timeout with no mouse-layer key held. Each click restarts the timer, so double clicks and Ctrl-clicks work.

A close-up of the left pinky cluster on the mouse layer in Keybard. Four keys show a small triangle and are labeled transparent; the South key has no mark and is labeled blank.A close-up of the left pinky cluster on the mouse layer in Keybard. Four keys show a small triangle and are labeled transparent; the South key has no mark and is labeled blank.
Transparent keys show a triangle; blank keys show nothing.

The timeout defaults to 500 ms. Change it, turn automouse off, or change sensitivity in Keybard (see Pointing devices). On Vial, see Pointing settings in Vial.

Each pointer can move the cursor or scroll. A popular setup scrolls with the left hand and points with the right. By default the left pointer scrolls. You can set this per side, and switch for a moment with a hold or toggle key.

A TrackPoint can drift slightly, most often with large temperature changes. Press Fix Drift with your finger off the TrackPoint. In Keybard, Fix Drift is in the Mouse Keys panel; add it to a key you can reach.

The board is plugged in but doesn’t type

Section titled “The board is plugged in but doesn’t type”
  • Seat every cable fully. Try known-good cables.
  • If a drive named RPI-RP2 is showing, that half is in bootloader mode. Press RESET once. Try both halves.
  • Check that every key is installed and seated.
  • Check that both halves run the same release, left file on left and right on right.
  • Check the key is fully inserted and moves freely.
  • Check its flag (the part inside the cluster) is intact and opaque, with no pinholes. For keys printed in a color other than black, coat the flag with silver metallic Sharpie.

Dust in the sensor slot is the usual cause. Clear the slot and the slits on both sides with a toothpick and compressed air. They are tiny; be gentle.

Close-up of a key sensor on the circuit board: a black block with a slot down the middle. A green mark shows one of the slits beside the slot.

Left Nail or Right Pad key registers inconsistently

Section titled “Left Nail or Right Pad key registers inconsistently”

Pressing far off center can tilt the key in its well. Fit your thumb so it hits near the key’s center; shimming is better than moving the thumb deeper into the cluster. If it continues, contact support@svalboard.com.

  • Remove the keys from that cluster and blow out the well.
  • Look for burrs or debris on the key and well edges.
  • If the return feels slow, lightly sand the bottom rear edge of the key base.

The key is probably too far from your finger, so you press only to the trigger point. Move the cluster slightly toward that key. For a North key, move the cluster a little south.

Press Fix Drift (see TrackPoint drift). Update to the latest firmware. If it drifts the opposite way after each move, a firmware update fixes it.

The microcontroller on the TrackPoint half must be labeled V3 or later, or have large through-hole resistors soldered from pins 23 and 24. If it does and the TrackPoint still jumps, it may be damaged. Contact support@svalboard.com.

Check that you flashed the trackball file for that half (see Firmware files). Units shipped after May 2024 use the PMW3389 file. A wrong file does no harm.

The ball may sit too far from the sensor. Contact support@svalboard.com and we’ll help you fix it. If you printed the holder yourself in PLA, you can reshape it: dip its plastic parts (not the electronics) in hot water for 30 seconds and bend it to bring the ball closer.

Ask on the Discord or see support. For firmware and Keybard problems, see Recovery.